Unfortunately, these instances are hampered by constant frame rate drop. It doesn't possess much innovation, but it surprisingly makes for engaging combat, and it is a tad more polished than their previous one from The Walking Dead. Action sequences still use QTE, as archaic mechanism as it may be, the game tries to make them more responsive. The screenplay these personalities dance to is amazingly written with equal consistent pace, whimsical banter and the less glamorous daily profanity. There are also bits that need some timing or deduction skill to solve, but they are not particularly hard. Decisions or remarks made could have immediate or far-reaching repercussion, or they may just be merely fleeting words. Players would be hard pressed not to sympathize with Bigby and his fellow mythical colleagues as wicked crimes terrorize them. Interactions between characters are varied, and these multitudes of decisions, even down to subtle dialogues or gestures, can immerse players to the bizarre world and odd predicament they are going through. The outcome of event is determined by how players ascertain situation, divulge secrets, exercise discretion or trust certain individual. As in The Walking Dead, choices are imperative and will heavily influence later consequences. The Wolf Among Us utilizes the sleuth aspect with magical properties and manages to create a mature and strangely captivating tale. It's been a while since a game focused on detective work prowled by. Furthermore, its playful contrast between the two different realms works wonderfully, albeit in much darker tone than any tale would lead you to believe. While the jargon might sound too conservatively medieval, the game actually sets in modern metropolis of New York. Without revealing much about the plot, the game revolves around Bigby Wolf, a more literal interpretation of wolf than expected, as the Sheriff of Fabletown, a glorified community-appointed fixer. It doesn't escape the grasp of flaws, most notably from the lagging, and it's relatively short but like Cinderella's nocturnal escapade, it's also everlastingly sweet.
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#The wolf among us game sucks series
While the concept itself has been done by TV series or comics, this game offers a unique muse rarely found in any other games. The Wolf Among Us, unlike their survival oriented The Walking Dead, is a one of a kind mix of noir and fable. Telltale Games cleverly sews together a specific niche for themselves with classic adventure system and comic book style art.